Sunday, January 20, 2013
Ian Mckellen or Bust
We had some free time to experiment with zbrush so I took a base mesh I had made a while ago in Maya and popped it into zbrush to see what would happen. I've always enjoyed detail work so I had a great time carving out the wrinkles and folds. The next thing I intend to do is paint him up and try out fiber mesh for his hair. The helmet you see here was really just a place holder so I could check myself as I worked to see if the overall shape was working ok.
Sunday, January 6, 2013
Barbarian Base Mesh
This is the base mesh for an original character I've been working on in class right now. The body was built in Maya and the head I sculpted in zbrush and then retopologized. Next I'll bring the whole character into zbrush and do all the detail work including adding the his accessories and weapons! I've used Maya quite a bit before but this was my first real attempt at any zbrush work, and it is an amazing application. I found I was able to relax and forget about the engineering aspect of building a character and let myself just sink into the art.
This is the sculpt from zbrush. There's a lot of detail in this first pass that you can't see in the retopologized version up top so I thought I'd include this as well.
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