Tuesday, May 7, 2013

Tree Guardian

Hey everyone, just thought to drop this here. Most of my time right now is being spent on contract work which I can't post anything from right now, but this doodle is just some loose conceptual work for some tree guardians for Loaded. As you know from my last post, I'm working with RatDog Games at the moment on a game called "Loaded". That name is going to change soon and I'll be sure to mention that when it does! Most of the other stuff I've been doing for the game the past week or so involves level layout for the demo we're putting together right now so I thought I'd hold off on sharing more of that stuff until I've got some nice pretty backgrounds to show everyone. 


I also wanted to just take a second to mention someone who's youtube channel has been a lot of fun to watch lately. I've been spending a lot of time drawing and working in photoshop and I'm always looking for something informational but fun to listen to while I work. Kienan Lafferty is an artist that worked as a splash artist for Riot for quite some time and now he's off working on his own comic series. He's got a great series of fun conversational tutorials on his channel so if you're an artist looking for something to listen/watch to you should check them out here http://www.youtube.com/user/KienanLafferty.

Thursday, April 18, 2013

PAX East

I realize this update is super late in the game and I need to vastly improve my art/blog posting abilities but hey, I'm working on it. 

I had the amazing opportunity to be a part of the RatDog Games booth at PAX East a few weeks ago and things went incredibly well. RatDog Games was started a couple years ago by a friend of mine from college and some of his buddies and a while back now they approached me to come on and help out with a new concept that was still in the early stages of development. I'm happy to say that I can show you a few samples of early artwork that I've been doing for the game. The game's working title is "Loaded" and is a 2D side scrolling beat em up RPG. I know, it's a mouthful, but it's a mouthful of awesomeness you gotta admit. As of right now we're planning on publishing to Steam for mac and PC, the Wii U, and PlayStation. We'll be doing a Kickstarter in the next 2 months so keep your eyes open!

A couple things before I give a brief rundown of the few images below. 

1. I'd like to say thank you to everyone that visited the RatDog Games booth at PAX and all the people I met there walking the floor and hanging out after. It was a great experience and it was a ton of fun being surrounded by so many passionate developers and fans. 

2. After being there and meeting so many great people there was one big thing I realized from our conversations that I had been seriously missing out on, Twitter. So, I have now successfully opened and been expertly utilizing a Twitter account. Please feel free to follow me @w_pitzer

The first image is the poster we showed off at PAX East. Again, the title will be evolving as we go.

 This is a screenshot test I did to make sure that the art style is headed in a cohesive direction and that the characters and backgrounds will be different enough that the characters will "pop". Please feel free to comment and critique.

Simple BG sketch from a while back

We actually had a slide show of sketch's and concept stuff but I gotta save some for down the road



Sunday, January 20, 2013

Ian Mckellen or Bust

We had some free time to experiment with zbrush so I took a base mesh I had made a while ago in Maya and popped it into zbrush to see what would happen. I've always enjoyed detail work so I had a great time carving out the wrinkles and folds. The next thing I intend to do is paint him up and try out fiber mesh for his hair. The helmet you see here was really just a place holder so I could check myself as I worked to see if the overall shape was working ok.

Sunday, January 6, 2013

Barbarian Base Mesh

This is the base mesh for an original character I've been working on in class right now. The body was built in Maya and the head I sculpted in zbrush and then retopologized. Next I'll bring the whole character into zbrush and do all the detail work including adding the his accessories and weapons! I've used Maya quite a bit before but this was my first real attempt at any zbrush work, and it is an amazing application. I found I was able to relax and forget about the engineering aspect of building a character and let myself just sink into the art.
This is the sculpt from zbrush. There's a lot of detail in this first pass that you can't see in the retopologized version up top so I thought I'd include this as well. 

Wednesday, December 12, 2012

Finished Sci Fi Gun Model



Here is the finished video presentation for the design challenge! The model is 750 quads and all the maps used on it are 512 x 512.

Tuesday, October 2, 2012

Sci-Fi Gun Concepts




These are concepts for some video game assets that I'll be making in class. I thought I'd include all three phases of my process for you to see. First I did super loose sketch's, then moved onto more polished line work, and then tossed in some color.

Update: I've chosen which gun I'm going to make for the challenge so I went back into it. I changed quite a few shapes and added some detail so that when I go to model I'll have a better understanding of exactly what I want and how the forms fit together.

Tuesday, September 18, 2012

Animation Module

After finishing the car, we moved onto some basic animation including the ball bounce and some walk cycles etc. but this piece here was the most enjoyable. Another student and I decided we'd like to focus some of our animation on video games so we did some video game attack cycles. This a heavy hammer attack and it starts and ends in the exact same pose, as video game assets should.