Here is the finished video presentation for the design challenge! The model is 750 quads and all the maps used on it are 512 x 512.
Wednesday, December 12, 2012
Finished Sci Fi Gun Model
Here is the finished video presentation for the design challenge! The model is 750 quads and all the maps used on it are 512 x 512.
Tuesday, October 2, 2012
Sci-Fi Gun Concepts
Update: I've chosen which gun I'm going to make for the challenge so I went back into it. I changed quite a few shapes and added some detail so that when I go to model I'll have a better understanding of exactly what I want and how the forms fit together.
Tuesday, September 18, 2012
Animation Module
After finishing the car, we moved onto some basic animation including the ball bounce and some walk cycles etc. but this piece here was the most enjoyable. Another student and I decided we'd like to focus some of our animation on video games so we did some video game attack cycles. This a heavy hammer attack and it starts and ends in the exact same pose, as video game assets should.
Friday, September 14, 2012
Voldy Bust
This is a personal project I've been playing around with and thought I'd share the progress. I have a diffuse and normal map in the works for it as well so hopefully I'll be putting a finished and nicely rendered bust up sometime in the near future!
Saturday, September 8, 2012
Cloud Hopper
This started as a simple fun doodle and then somehow morphed into a full fledged painting. After I did the sketch I thought it would be a good piece to practice some basic lighting techniques. The hardest part of the piece was getting the cloud under his foot to feel like he had just placed his foot there. I tried looking at people running through muddy water but that resulted in the clouds feeling too heavy, so I reworked it and attempted to make it feel more airy and light. I still don't think it's entirely correct but hopefully it reads well enough. Best part was the drooooool.
Wednesday, August 1, 2012
Studio Lighting
I spent some of my down time last week rendering out the car in a new setting. I was curious about achieving a nice studio lighting affect to showcase the car in a simple well lit image, so I picked one of my teachers brains about it and he provided a very interesting solution that I wouldn't have thought of otherwise. This image was made with no actual lights and a few planes of geometry. Two large planes are placed above the car with a white surface shader applied to them and then final gathering turned on in the render settings. That's it! It took about 2 minutes to render out something that looked pretty good and then about an hour of toying with positioning of the planes and the color of the background.
Friday, July 13, 2012
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